Clients
The brands, studios, agencies and institutions the studio has built for, and what was made for each of them.
Scopely
Scopely is the mobile games publisher behind Monopoly GO!, Dice With Buddies and Yahtzee With Buddies. The studio built the generative art pipeline for Monopoly GO!'s marketing and live-ops art, and earlier designed and built several of Scopely's casual games.
- Scopely: Monopoly GO! generative art pipeline 2026 diffusion model for Monopoly GO! marketing art
- MindShare 2014 trivia game made with Double Fine
- Dead Cosmonauts 2013 Unity starter used for Scopely prototypes
- Dice with Buddies 2013 social dice game
- Jewels (Scopely match-3 prototype, FVZB) 2013 match-3 board generator prototype
- Mini Golf MatchUp 2013 asynchronous multiplayer mini golf
- Skee-Ball (Scopely) 2013 arcade skee-ball
- Slots Vacation 2013 social slots game
- Wordly 2013 word game that hit number one overall
Meta
Meta is the company behind Facebook and Instagram, and the platform that placed this work rather than the brand behind it. The studio ran the playable advertisements in its feed, among them the Hyundai IONIQ 5 test drive and Visa's World Cup experience, and built the Interactive Feed prototype for its Creative Shop.
- Mochi Health: GLP-1 telehealth growth 2024 growth and analytics for a telehealth platform
- Phoria: Infinity Japan and Gaussian-splat VFX 2024 streamed experiences and Gaussian-splat VFX
- Westpac quiz 2024 a quiz that played inside the feed
- Commonwealth Bank: Discovery Street 2023 small-business activation for Discovery Street
- Hyundai IONIQ 5 Virtual Test Drive 2023 photoreal test drive inside a phone ad
- Nissan: E-Power 2023 photoreal driving simulator concept
- Visa: FIFA Women's World Cup 2023 playable World Cup experience for Visa
MIT Media Lab
The MIT Media Lab is the research lab at MIT where artists, scientists and engineers work side by side. The studio produced the video and exhibit for Holobiont Urbanism, shown at the Venice Architecture Biennale, animated Egstrogen Farms, and collaborated on Hello, Operator!, AutomaTiles and Mind Controlled Spermatozoa.
- AutomaTiles 2017 tabletop tiles that run a cellular automaton
- Hello, Operator! 2017 a game played on a 1927 telephone switchboard
- Holobiont Urbanism 2017 mapping a city's microbiome through its bees
- Mind Controlled Spermatozoa 2017 steering sperm with a brain–computer interface
Mondelēz
Mondelēz is the food company that makes Oreo. The studio ran the Oreoverse, a cookie-tossing game that put strangers who tapped the same advertisement into one running match, and the Space Dunk and second-year campaigns that followed it.
- Oreo Space Dunk 2026 zero-gravity cookie dunking, playable from an ad
- Oreo: IMC 2024 Infinite Windows 2024 second year of the Oreo campaign
- Oreoverse 2023 multiplayer cookie tossing inside a social feed
Trigger XR
Trigger XR is the augmented reality studio that brought in this work, rather than the brands and institutions whose names are on it. The studio designed Rangers Wanted for the Theodore Roosevelt Presidential Library, Safari Par-Tee for the PGA of America, and the official NHL experience on Roblox.
- Rangers Wanted 2024 AR conservation game for the Roosevelt library
- NHL on Roblox 2022 NHL experience designed for Roblox
- PGA Jr. League Safari Par-Tee 2022 AR golf that maps a course onto a room
Ferrero
Ferrero is the confectionery company behind Kinder. The studio led engineering on an augmented reality and music prototype for its Kinder toys, and on the system that gives those physical toys capacitive touch and head tracking.
- Ferrero: Kinder Touch SDK 2026 capacitive touch and head tracking in toys
- Ferrero: Kinder Orchestra 2025 AR and music prototype for Kinder toys
Nike
Nike is the athletic footwear and apparel brand. The studio ran the playable LeBron XX experience, in which audiences took the court against Father Time from inside an advertisement, and built a generative art pipeline for the brand.
- Nike: generative art pipeline 2024 generative art pipeline
- Nike LeBron XX 2023 play as LeBron against Father Time
The New York Times
The New York Times is the newspaper of record in the United States. The studio built the playable 1965 terminal for Errol Morris's series on the invention of email, and the Baskerville experiment that tested how a typeface changes what readers believe.
- The Baskerville Experiment 2015 testing whether typeface changes believability
- Did My Brother Invent E-Mail With Tom Van Vleck? 2012 playable 1965 terminal, made with Errol Morris
American Eagle
American Eagle is the American clothing retailer, and the company behind the Aerie label. The studio built interactive shopping experiences for both brands that ran in an ordinary browser.
- Aerie / American Eagle: streamed try-on 2024 streamed shopping experiences
Commonwealth Bank
Commonwealth Bank is one of Australia's largest banks. The studio produced the small-business activation for its Discovery Street campaign, made with Meta AU, Francesco Piazzoni at M&C Saatchi, and TaDa/ALT Vfx.
- Commonwealth Bank: Discovery Street 2023 small-business activation for Discovery Street
Disney Channel
Disney Channel is the children's television network. The studio made the visual effects for Virtual High, its short about teenagers attending a high school that runs inside virtual reality, and holds an executive producer credit on it.
- Virtual High 2016 Disney Channel short set inside VR
Dolomiti Superski
Dolomiti Superski is the network of interconnected ski resorts in the Italian Dolomites. The studio developed a guest experience concept for it, designed to carry a visitor's journey across the resorts as one.
- Dolomiti Superski: guest experience 2016 ski resort guest experience concepts
ESPN
ESPN is the American sports broadcaster. The studio designed Spellsports for it, a fantasy basketball card game in which every professional player has a card written in his own character, with the numbers on it driven by his real games.
- Spellsports 2022 a card for every player, in his own character
Google is the search and software company, and the owner of Motorola Mobility. The studio did the research and casting on Hackers, the documentary short Errol Morris directed for Motorola, whose roster ran to Vint Cerf, Steve Wozniak, Limor Fried and OK Go.
- Hackers 2013 a documentary short, cast from real hackers
Harvard
Harvard is the university whose law school runs the Cyberlaw Clinic, part of the Berkman Klein Center. Here the studio was the client: the clinic worked through where copyright risk sits in a card game, across its mechanics and its content, ahead of the commercial release of Spellsource.
- Harvard Cyberlaw Clinic: copyright in card games 2018 what a card game can and cannot borrow
Hyundai
Hyundai is the South Korean carmaker. The studio ran the IONIQ 5 Virtual Test Drive, a photoreal car a person could turn, inspect and open the doors of inside a phone browser with nothing to install.
- Hyundai IONIQ 5 Virtual Test Drive 2023 photoreal test drive inside a phone ad
Microsoft
Microsoft is the software company behind Windows and Xbox. The studio wrote the research proposal on what makes an interface durable that came out of a workshop with its Windows and Devices Group design organization, and later presented its own streamed experiences at the company.
- Microsoft: durable design for Xbox 2015 design-strategy research for Xbox
Mochi Health
Mochi Health is a telehealth company that prescribes GLP-1 treatment. The studio built its growth and analytics infrastructure, connecting the advertising that brings patients in to the subscriptions and the conversion reporting behind them.
- Mochi Health: GLP-1 telehealth growth 2024 growth and analytics for a telehealth platform
Mozilla
Mozilla is the nonprofit behind the Firefox browser. The studio made Monster Match with its support, a dating app for monsters that shows a player how a recommender quietly stops surfacing whole categories of people.
- Monster Match 2019 dating app for monsters about algorithmic bias
Netflix
Netflix is the streaming service. The studio made the virtual reality piece for its series Wormwood, which puts the viewer inside the hotel room, the ledge and the hallucination of the show's subject, Frank Olson.
- Wormwood VR 2016 a bad trip, from the inside
NHL
The NHL is the professional ice hockey league of North America. The studio designed its official experience on Roblox with Trigger XR, through creative workshops, a developer council and new formats for two-on-two play.
- NHL on Roblox 2022 NHL experience designed for Roblox
Niantic
Niantic is the company behind Pokémon GO and the augmented reality technology under it. The studio designed Rangers Wanted with Niantic, the conservation game in which Theodore Roosevelt swears children in as rangers and sends them to rescue American animals.
- Rangers Wanted 2024 AR conservation game for the Roosevelt library
Nissan
Nissan is the Japanese carmaker. The studio made a photoreal two-player driving game for its E-Power campaign with Meta and TBWA Singapore, featuring the brand mascot Fred-E.
- Nissan: E-Power 2023 photoreal driving simulator concept
Opal Camera
Opal Camera makes cameras and other hardware for the desk. The studio joined it and OpenAI on a product development collaboration on agentic deskware, with new physical products expected to deliver in 2026.
- Opal and OpenAI: agentic deskware 2026 agentic deskware, with Opal and OpenAI
OpenAI
OpenAI is the research company that makes ChatGPT. The studio joined it and Opal on a product development collaboration on agentic deskware, with new physical products expected to deliver in 2026.
- Opal and OpenAI: agentic deskware 2026 agentic deskware, with Opal and OpenAI
Optiver
Optiver is a proprietary trading firm. The studio examined its trading floor and its trader workstations, and analyzed how a room whose desks had accumulated screens and alerts over years actually functions.
- Optiver: trading floor experience 2013 trading floor and workstation research
PAREXEL
PAREXEL is a contract research organization that pharmaceutical companies hire to run clinical trials. The studio led the internal tool its sales force uses to navigate and present those service lines, designed out of ethnographic research with the salespeople themselves.
- PAREXEL: sales enablement tool 2016 sales tool for a clinical research organisation
Participant
Participant is a film production company. The studio made the photoreal snow globe for its documentary The Unknown Known, in which the Washington Monument stands under glass and the snow comes down as loose letters.
- The Unknown Known snow globe 2013 a snow globe that snows memos
Perkins&Will
Perkins&Will is an architecture practice. The studio built two internal prototypes for its Chicago office, AvatarWorld and Cube, one of which draws a room of the firm's own office with the people in it.
- Perkins&Will: AvatarWorld and Cube 2019 internal prototypes for an architecture practice
PGA of America
The PGA of America is the association of American golf professionals, and runs the PGA Jr. League for young players. The studio designed Safari Par-Tee for it, an augmented reality game that lays a nine-hole course across a child's own room or yard.
- PGA Jr. League Safari Par-Tee 2022 AR golf that maps a course onto a room
Phoria
Phoria is a Melbourne company that makes immersive experiences. The studio worked with it on Infinity Japan, a passthrough and augmented reality piece made in collaboration with Meta, and on visual effects for the musician Rone.
- Phoria: Infinity Japan and Gaussian-splat VFX 2024 streamed experiences and Gaussian-splat VFX
Prada
Prada is the Italian luxury fashion house. The studio made its virtual runway show, a collection presented on models in a space that a visitor moves through on a phone rather than watches.
- Prada: virtual runways 2022 a virtual runway visitors move through
Quilt
Quilt makes images for health companies at volume. The studio moved that work off individual workstations and onto production infrastructure that scales with demand, and gave its artists an interface they can use without an engineer.
- Quilt: ComfyUI in production 2025 running ComfyUI as production infrastructure
Roblox
Roblox is the online platform where millions of people play games that other players have made. The studio designed the official NHL experience built for it with Trigger XR, across five rounds of concept work.
- NHL on Roblox 2022 NHL experience designed for Roblox
Samsung
Samsung is the South Korean electronics manufacturer. The studio made a pinball table for the brand with Leo Burnett that opened in a browser with nothing to install, on the most latency-sensitive kind of game there is to stream.
- Samsung: pinball 2024 a pinball table, streamed
T. Rowe Price
T. Rowe Price is an American asset manager. The studio ran a workshop series with its staff and wrote the research paper that followed, projecting how digital communication would shift and what each of those shifts asked of a firm that manages money.
- T. Rowe Price: digital futures research 2012 futures research for an asset manager
The First Group
The First Group is a Dubai property developer working in Middle Eastern and African markets. The studio built the iPad application its agents used to sell 152 suites in an unbuilt Kempinski tower in Abuja, holding the building in three dimensions alongside unit layouts, floor plans and interiors.
- The First Group: The One Kempinski Abuja 2014 iPad sales app for a hotel that wasn't built yet
Theodore Roosevelt Presidential Library
The Theodore Roosevelt Presidential Library stands in Medora, North Dakota, in the badlands Roosevelt worked to conserve. The studio designed Rangers Wanted for it, an augmented reality game that sends children between eight and sixteen to rewild whatever room they are standing in.
- Rangers Wanted 2024 AR conservation game for the Roosevelt library
United Nations
The United Nations is the international organization its member states keep for peace and security. The studio advised the Innovation Cell of its Department of Political and Peacebuilding Affairs on Card Games for Peace, which uses card games to think through conflict prevention and peacebuilding.
- Card Games for Peace 2021 card games for peace, at the United Nations
Urban Outfitters
Urban Outfitters is the American clothing and homeware retailer. The studio made an interactive brand activation for it, built so that audiences take part in it rather than watch it.
- Urban Outfitters: streamed experience 2024 streamed retail experience
Visa
Visa is the payments company. The studio ran its playable experience for the 2023 FIFA Women's World Cup, which opened straight from a social feed and held the average session half again as long as the platform benchmark.
- Visa: FIFA Women's World Cup 2023 playable World Cup experience for Visa
VMLY&R
VMLY&R is the advertising agency that brought in the Wendy's work, rather than the restaurant chain itself. The studio made the basketball game played from inside the agency's March Madness advertisement, where a shot that goes in resolves to a food offer.
- Wendy's March Madness 2023 half-court shot for March Madness
Westpac
Westpac is an Australian bank. The studio ran the quiz it made with Digitas Australia, which played inside the Instagram and Facebook feed on a phone held upright, with two versions of it sitting behind a single address.
- Westpac quiz 2024 a quiz that played inside the feed