Work

A selection of the studio's work: games, film and animation, software, and the projects it has taken on for other people.

Super Death Bowl

2017 · arena shooter where the audience intervenes

This arena shooter, a runner-up at the UTA Hollywood Hackathon, turns spectators into active players by letting them watch from their phones and pay to drop health, ammo, walls, and hostile drones into the match.

AutomaTiles

2017 · tabletop tiles that run a cellular automaton

These tabletop tiles operate as a physical cellular automaton, sensing neighboring units and following a simple rule to produce collective behavior that none of them was told to perform.

Hello, Operator!

2017 · a game played on a 1927 telephone switchboard

A time-management game played on a restored 1927 Western Electric switchboard wired to a computer, using a real handset alongside real patch cables and lamps.

Minionate

2017 · collectible card game, MIT Media Lab

A collectible card game was designed and documented at the MIT Media Lab.

The Baskerville Experiment

2015 · testing whether typeface changes believability

A quiz on nytimes.com secretly tested whether a sentence's typeface affects its believability across New York Times readers, with Baskerville emerging as the most trusted. The findings were later published as Pentagram Paper 44.